A = (-1.84, 0.44)
B = (4.26, -0.58)
poly1, a, b, c, C = Polygon(A, B, 3)
d = LineBisector(a)
e = LineBisector(b)
D = Intersect(d, e)
E = Intersect(d, a)
f = Circle(D, E)
g = Circle(D, A)
h = LineBisector(c)
F = Intersect(g, h, 1)
G = Intersect(h, c)
H = Intersect(e, b)
I = Intersect(g, e, 1)
J = Intersect(g, d, 1)
K = Midpoint(F, G)
L = Midpoint(E, J)
M = Midpoint(H, I)
k = Circle(K, G)
p = Circle(L, E)
q = Circle(M, H)