a, b = AngularBisector(xAxis, yAxis)
A = Point(a)
c = Line(A, yAxis)
d = Line(A, xAxis)
B = Intersect(d, yAxis)
C = Intersect(b, a)
D = Intersect(c, xAxis)
poly1, b_1, c_1, d_1, a_1 = Polygon(B, C, D, A)