Grade 6
/ Some algorithms 8 exercises corrected
- Introduction (6 exercices)
- Scratch (7 exercices)
- Scratch and loop (2 exercices)
E.10197
Open
your
browser
and
create
a
new
Scratch
program
by
going
to
the
following
address
:
https://scratch.mit.edu/
1
a
Build
the
following
program
:
b
What
is
the
figure
drawn
by
Scratch?
Justify
your
answer.
2
Modify
your
program
so
that
your
sprite
draws
the
fol-lowing
two
shapes
:
2.
Scratch
E.10879
Using
Scratch
software,
create
the
two
figures
below
:
E.10880
1
Open
Scratch
and
copy
the
code
below
:
2
Successively
modify
your
code
to
obtain
the
following
results
:
https://chingmath.fr
sacados/10197
quandest cliquée∑acer toutstylo en position d’écritureavancer de100pastournerde90degrésavancer de100pastournerde90degrésavancer de100pastournerde90degrésavancer de100pastournerde90degrés
Figure 1Figure 2
sacados/10879
a5050b9570953085
sacados/10880
ab
E.10887
Modify
the
code
below
to
obtain
the
drawing
below
:
to
obtain
the
pattern
:
You
can
use
some
of
the
indications
below
:
E.10888
Building
the
figure
:
E.10889
We
want
to
build
the
wall
below
By
completing
the
code
:
https://chingmath.fr
sacados/10887
60o180o120o
sacados/10888
sacados/10889
E.10940
Consider
the
four
diagrams
below,
where
the
elf
is
shown
in
its
starting
position
:
Match
each
of
the
figures
above
with
one
of
the
codes
below
:
E.10942
Use
Scratch
to
reproduce
the
pentagon
below
:
3.
Scratch
and
loop
E.10939
We
wish
to
reproduce
the
frieze
below
:
Note
that
this
design
repeats
the
same
motif
:
Complete
the
code
loop
below
to
create
this
frieze
:
E.10941
Let’s
try
it
out
using
the
code
be-low
as
an
example:
Copy
and
complete
the
loop
below
to
obtain
the
image
on
the
left
:
https://chingmath.fr
sacados/10940
sacados/10942
ABCDEIO54o72o
sacados/10939
sacados/10941
https://chingmath.fr