Grade 6 / Some algorithms 8 exercises (including 0 corrected)

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1. Introduction E.6714 The arrow must follow the path to reach the square : Use the following actions to complete the route : E.6715 The arrow must follow the path to reach the square : Use the following actions to complete the path E.6716 The arrow must follow the path to reach the square : Use the following actions to complete the path : E.6717 The arrow must follow the path to reach the square : Use a loop and the minimum number of actions to complete the path : E.6718 The arrow must follow the path to reach the square. Use two loops and the min-imum number of actions to complete the path : https://chingmath.fr sacados/6714 sacados/6715 sacados/6716 sacados/6717 sacados/6718
quandest cliquée∑acer toutstylo en position d’écritureavancer de100pastournerde90degrésavancer de100pastournerde90degrésavancer de100pastournerde90degrésavancer de100pastournerde90degrés Figure 1Figure 2 a5050b9570953085 ABCDEIO54o72o E.10197 Open your browser and create a new Scratch program by going to the following address : https://scratch.mit.edu/ 1 a Build the following program : b What is the figure drawn by Scratch? Justify your answer. 2 Modify your program so that your sprite draws the fol-lowing two shapes : 2. Scratch E.10879 Using Scratch software, create the two figures below : E.10942 Use Scratch to reproduce the pentagon below : https://chingmath.fr sacados/10197 quandest cliquée∑acer toutstylo en position d’écritureavancer de100pastournerde90degrésavancer de100pastournerde90degrésavancer de100pastournerde90degrésavancer de100pastournerde90degrés Figure 1Figure 2 sacados/10879 a5050b9570953085 sacados/10942 ABCDEIO54o72o